V1R7U4L:M3M0RY
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Cinematic 3D worlds and VFX that move people.

I design, simulate and render product films, title sequences and abstract motion for brands and studios.

HoudiniCinema 4DBlenderRedshiftOctaneNukeAfter EffectsUnreal Engine

03About

Technical artist with a designer’s eye — half simulation nerd, half art director.

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CRUSADER / HOLLOW

CRUSADER / HOLLOW

3D / EDITOR

I have spent the last eight years building imagery that lives between product design and science fiction: liquid simulations for cosmetics, procedural cities for game trailers, and abstract material studies that end up on billboards. My workflow starts in Houdini and Cinema 4D, gets lit in Redshift and finishes in Nuke, where the grade and grain decide whether a frame feels real.

Every frame should survive being paused.

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    04Contact

    Reach out

    Have a shot, a campaign or a wild idea? Tell me about the project and I will get back within two working days.

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