Open for collaborationsLocal time--:--
Cinematic 3D worlds and VFX that move people.
I design, simulate and render product films, title sequences and abstract motion for brands and studios.
HoudiniCinema 4DBlenderRedshiftOctaneNukeAfter EffectsUnreal Engine
03 — About
Technical artist with a designer’s eye — half simulation nerd, half art director.

CRUSADER / HOLLOW
3D / EDITOR
I have spent the last eight years building imagery that lives between product design and science fiction: liquid simulations for cosmetics, procedural cities for game trailers, and abstract material studies that end up on billboards. My workflow starts in Houdini and Cinema 4D, gets lit in Redshift and finishes in Nuke, where the grade and grain decide whether a frame feels real.
Every frame should survive being paused.
04 — Contact
Reach out
Have a shot, a campaign or a wild idea? Tell me about the project and I will get back within two working days.

